![]() ![]() ![]() In (1 = forwards, -1 = backwards) (default: y + scrollwheel). D is the direction you want to cycle the textures (default: g + scrollwheel)Ĭhanges the texture on current selection by browsing through a list of texturesĭirectly shown on the cubes. N=2 push or pull a corner you are pointing at (hold Q).Ĭhanges the size of the grid. N=0 to push all corners in the white box (hold F). Towards you, 1 for away from you (default: scroll wheel). otherwise will create new selection.Ĭancels out any explicit selection you currently have (default: space). If cursor is in current cube selection, holding will move selection. if cursor is not on selection when turned on, moving The plane on which it will move on is dependent on which side of the selection your cursor was on when when on, it will move the selection (cubes not included) to another position. While in edit mode, physics & collisionĭon't apply (noclip), and key repeat is ON. You can select bits of the map by clicking or dragging your crosshair on theĬubes (using the "attack" command, normally MOUSE1), then use the commandsīelow to modify the selection. Switches between map edit mode and normal (default key: e). With entity attributes, as zero is always considered to be the first/default value, not 1. Please keep this in mind, especially when dealing Value is 0, the second is 1, the third is 2 and so forth. It is important to know that most start at zero (0) and count upwards from there. IMPORTANT NOTE: When dealing with array attributes (getting a piece of information from a set of values) ![]()
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